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Remote UI Designer jobs – Full‑Time Senior UI Designer for Paterson, New Jersey – Figma, Adobe XD, Prototyping, $85k‑$115k

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TITLE: Remote UI Designer jobs – Full‑Time Senior UI Designer for Paterson, New Jersey – Figma, Adobe XD, Prototyping, $85k‑$115k --- We're a midsize product studio that grew from a single‑person side project to a suite of SaaS tools used by more than 200 k active users each month. Our flagship app, **PulseDesk**, helps small‑to‑mid market teams keep track of customer feedback, and last quarter we added a brand‑new mobile companion that currently sits at 15 % of our total user base. The mobile experience is where we need you. ### Why this role exists now In the past six months we’ve seen a 43 % jump in mobile‑first sign‑bolthires, and our product roadmap now includes two full‑screen redesign cycles per year. That growth created a bottleneck: UI concepts are approved faster than our design system can keep up, and engineering is waiting on polished screens that meet accessibility standards. We need a senior UI designer who can move quickly, keep the visual language consistent, and mentor the newer members of the team. The opening is a direct response to those numbers, not a generic “we’re hiring” call. ### What you’ll own - **End‑to‑end screen design** for web and iOS/Android, from low‑fidelity sketches to high‑resolution mock‑bolthires that are ready for hand‑off. - **Component creation and maintenance** in our design system (we call it “PulseUI”), ensuring every button, form field, and icon follows our brand guidelines and meets WCAG 2.1 AA. - **Collaboration with product managers** to translate user stories and analytics into visual solutions that solve real pain points. - **Prototyping user flows** in Figma and Adobe XD, then testing them with internal stakeholders and a rotating panel of customers. - **Design‑to‑code hand‑off** using Zeplin and Storybook, documenting interaction specs so developers can ship without guesswork. - **Mentorship** for two junior designers, conducting weekly critique sessions and establishing a shared repository of design patterns. ### Who you’ll work with - **Product trio** – a product manager, a data analyst, and a senior engineer each own a feature bundle. You’ll join their sprint meetings on Tuesdays and Thursday demos. - **Engineering squad** – a group of five front‑end developers who use React and TypeScript. They appreciate pixel‑perfect assets but also ask for flexible components that can evolve. - **Customer success leads** – they surface the most common usability complaints from our support tickets (we average 280 tickets per week from Paterson, New Jersey‑based customers alone). - **Marketing & brand** – they keep the visual tone consistent across all channels; you’ll align banner ads, email templates, and the product UI. ### Tools you’ll see daily (we love variety) 1. **Figma** – primary design, prototyping, and design‑system management. 2. **Adobe XD** – occasional high‑fidelity artboards for client‑facing presentations. 3. **Sketch** – legacy assets still live in a small quarterly archive. 4. **InVision** – quick click‑through prototypes for stakeholder reviews. 5. **Zeplin** – hand‑off of CSS snippets and asset export. 6. **Storybook** – front‑end component catalog that you’ll help keep in sync. 7. **Miro** – remote whiteboarding for brainstorming sessions. 8. **Jira** – sprint tracking; you’ll tag design tickets with “UI‑Design”. 9. **Confluence** – documentation of design guidelines. 10. **UserTesting.com** – remote usability test recruitment and reporting. 11. **bolthires Analytics** – data source for conversion‑rate‑driven decisions. 12. **Slack** – daily stand‑bolthires, async feedback, and quick polls. ### Concrete metrics we track - **Design throughput** – currently 42 screens per quarter; the senior UI designer is expected to raise that to 55 without sacrificing accessibility scores. - **Component reuse rate** – 68 % of new screens pull from PulseUI; we aim for >80 % as a KPI for the next two releases. - **Time‑to‑publish** – the average lag from design sign‑off to production is 9 days; we want to shave it down to 6 days. - **User satisfaction** – post‑launch surveys in the US show a 4.3/5 rating for UI clarity; after the redesign we bolthires 4.6. All numbers are publicly visible on our quarterly dashboard, which you’ll have access to from day 1. ### A day in the life (remote, but grounded) Your morning starts with a 15‑minute stand‑up on Slack, where you share what you’re polishing and any blockers. Because our team is distributed, we keep the meeting under 10 minutes, then you dive into the design file while a teammate from Paterson, New Jersey runs a quick usability test on a new onboarding flow. After the test you write a 200‑word summary in Confluence, add the findings to the Figma comment thread, and adjust the prototype. Mid‑day you hop onto a Miro board with product and engineering for a 30‑minute “Design Review”. Here you walk through the new component library, answer questions about interaction timing, and note any edge‑case requests. The rest of the afternoon you pair‑program with a front‑end dev in Storybook to fine‑tune a responsive card component. The day ends with a quick Slack poll to gauge the team’s confidence in the upcoming release, and you jot down tomorrow’s top three priorities. ### Culture & remote work specifics - **Core hours** – 10 am – 4 pm Central (CST). Most of us live in the Midwest; you’ll find several teammates in Paterson, New Jersey and nearby suburbs. - **Weekly “coffee‑chat”** – a 30‑minute video call where we discuss non‑work topics; last week we talked about favorite hiking trails around Paterson, New Jersey. - **Annual meet‑up** – we gather in person once a year, usually in the city where the majority of the team lives (often Paterson, New Jersey). It’s a chance to swap stickers, play board games, and actually see the faces behind the avatars. - **Professional development budget** – $2 k per year; you can spend it on Figma certifications, conferences, or a design‑focused workshop. - **Health & wellness** – we partner with a tele‑health provider that offers free counseling sessions, and we have a “mental‑break” channel where anyone can post a meme or a meditation link. ### A human moment > “I love seeing my designs turn into something our customers actually use every day,” says Maya, our senior product manager based in Paterson, New Jersey. “When a user from a small town tells us the new dashboard saved them fifteen minutes each morning, it feels like we built something that matters, not just a pretty screen.” ### What success looks like in the first 90 days 1. **Sprint integration** – you’ll be fully participating in at least two sprints, delivering a complete set of screens for a new feature without missing a deadline. 2. **Design system contributions** – you will add at least three reusable components to PulseUI, each with documentation and a demo in Storybook. 3. **User research loop** – you’ll run a remote usability test, synthesize findings, and iterate on the design within two weeks. 4. **Mentor kickoff** – you’ll hold an introductory critique session with the junior designers, establishing a cadence for feedback. ### How to apply Send a concise email to **design‑[email protected]** with: - Your résumé (PDF, no more than two pages). - A link to an online portfolio that showcases at least three end‑to‑end UI projects (mobile and web) and highlights component work. - A short paragraph (150 words max) describing why you’re excited about building UI for a product that serves teams in Paterson, New Jersey and beyond. - Your salary expectations (feel free to give a range; we’re transparent about the $85k‑$115k bracket for this senior role). We’ll review applications on a rolling basis, and if you’re shortlisted we’ll schedule a 30‑minute “portfolio walk‑through” followed by a practical exercise (designing a user flow for a new notification center). Expect the whole process to be under three weeks. --- If you’re a detail‑oriented visual problem‑solver who enjoys the rhythm of remote collaboration, and you’re ready to shape a product that’s gaining traction across every industry in Paterson, New Jersey, we’d love to hear from you. Let’s build interfaces that feel natural, inclusive, and useful—together. Apply tot his job

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Job Type
Full Time
Location
United States

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